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Buildings


Building your lands wisely is essential to long term growth and might. Witch path will you choose for your glorious nation?

Construction sites

Construction sites are essential to build your lands fast, the more you have the faster you can build your newly acquired lands. However they are complicated to build and will always cost you a turn each no matter how many other buildings you can construct per turn. You will have to construct 4 construction yards to increase your building per turns capacity with one.

Factories

Factories produces units for your mighty midget armies, the more you have the more units you will produce each turn. You may choose what type of army unit they shall produce but remember each unit has its pros and cons.

Enterprise Zone

The enterprise zones will increase commerce among your population and generate gold for your empire, build many of these to be able to sustain huge army upkeep or get extra gold to buy units and science from the market.

Residence area

Building residences increases the number of population that can inhabit your lands, thus giving you greater income from tax. The drawbacks of having a huge population is that they will consume more food and your enemies will also find you to be more juicy to carpet bomb.

Military Base

Trains your army making it more efficient, this will reduce your army upkeep costs enabling you to house a larger army. Military bases also reduces building upkeep by the same percentage as you have built on your lands. For instance if your lands consists of 25% military bases both your army and building upkeep will be reduced by 25%.

Research labs

Building research labs guarantees your country will keep up in the technology race, just make sure you have enough of these. Each lab will be producing a small amount of progress in science each turn but to really gain some science progress it is recomended to spend turns into focused research as that will increase science gains emensly. This is however more or less useless unless you have a decent amount of labs.

Farms

Without them your people and army will starve and leave your lands, make sure your producing more then your consuming. You will also find it useful to increase agricultural science to increase output from your farms. This will enable you to lower your percentage of farms and filling your lands with more of another buildning type.

Missile Silo

The missile silos will give your nation a percentage chance of gaining a missile up to maximum of 5% chance each turn from buildings alone. If you have 3% missile silos on your lands you will have a 3% chance of gaining a missile each turn. Better missile types such as the most devastating nuclear missiles will be harder to gain then smaller versions of chemical missiles.

A.B.M. Structure (Anti Ballistic Missile Structure)

The A.B.M Structures consists of a powerful radar unit directly connected with missile defenses that will try to intercept incoming ballistic missiles. Each percentage of these building type will give you a 6% chance to intercept an incoming missile up to the maximum of 60%.

RankProvince NameNetworth
1 Steel Fury 9276226
2 MidgetUniverse 8316935
3 Raw Messiah 7459715
4 Democles 6878939
5 BrutalDeluxe 6627535
6 Midgetlands 6484775
7 Legend 4162657
8 ZeroProvince 4104860
9 Super Nashwan 2480012
10 LethalFormula 1986999
11 fatal_justice 1772861
12 violentdesire 1138314
13 Rage2000 549927
14 Ecksessive 481907
15 alberta 429069